Tag Archives: iPhone

Dungeonism Update, October 2012

It’s been a month-and-a-half since the last update, and Dungeonism has progressed by leaps and bounds. I’ve kept tightening the graphics, and I’m getting close to having the whole look nailed down with all the tiny details ironed out. Nailing and ironing, that’s what I’ve been doing. I’ve added new mechanics too, and as I […]
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Dungeonism Update, September 2012

It’s past time for an update on Dungeonism. It’s very far along. All summer and even still, I’ve been focused on presentation aspects, so the core gameplay has changed too much since May. On the other hand, it looks much different now, and hopefully all the changes are for the better. I’ve kept the basic […]
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My SimpleButton Cocos2D class

Cocos2D for iPhone sadly does not have a class for a button that lets you customize it with different text, text color, and background color. After some research, I decided the easiest way to do this on my own would be to create a button from a blank sprite, set a color for that sprite, […]
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cocos2d

I was probably four hours into coding Dungeonism before I discovered the 2D game engine cocos2d. It’s good that it didn’t take me longer because those four hours were essentially wasted. I was already intimidated enough by the strange syntax of Objective-C and the prospect of having to manage memory myself, like a sucker. There […]
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Introducing Dungeonism

Blog went dark for a while. Hmmm… I guess I was concentrating too hard on my new project Dungeonism. It’s a dungeon crawling game for iPhone. I’ve been coding it since January, and I estimate it’s 50% done, but that might be optimistic. The gameplay is certainly 50% done, but after that, I have a […]
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Box2DJS Platformer

Here’s an experiment I’ve been working on: it’s a platformer demo made in JavaScript. It uses the Box2DJS physics engine, and it’s iOS compatible. It’s meant to become a version of a Macromedia Director game I made long ago (and can’t seem to find a copy of) called “Guy”, which was played with a mouse. […]
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HTML5 Music Players

With the success of the iPad and the continued success of the iPhone (and also the sneaking suspicion that flash is over-used), I’ve been on the hunt for a new in-browser music player for my music web site Act Dead. Right now, it uses the del.icio.us mp3 player plugin for WordPress. The nice thing about […]
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Mouse Events and Touch Events, Mouse Enter

I ran into a little snag with my last batch of Shop Shark changes. If you try the application in your computer’s browser, using a mouse, you can select multiple items by holding your mouse button down in the checkbox of one item and dragging through the checkboxes of other items. It works just like […]
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Shop Shark 0.5

I’ve updated Shop Shark to version 0.5. It is now much prettier than it was before, incorporating a new palette: Cyan, Magenta, Yellow, and Purple. No new functionality, but the slickness quotient should’ve gotten a big bump. The user-friendliness may have taken a slight step back, however, as I’ve replaced the text labels on the […]
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More About iPhone Web Apps — Now With Startup Screens

Six Revisions has a great new article about building native-app-like web apps for the iPhone. Most of the information was familiar to me from prior research, but I did learn a very cool new thing. You can define a startup screen for your web application. This is huge because it mitigates the sluggish feeling you […]
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