About Me
I'm Jeff Fal, and I'm an information architect and front-end developer working in Denver. I have been working on the Web since 1998 and am interested in learning at least a little about most Web technologies. I'm most experienced with HTML, CSS, JavaScript, and Flex. Soft Werewolf is my place to play.
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- Dungeonism (11)
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Tag Archives: iPhone
Dungeonism Update, September 2012
It’s past time for an update on Dungeonism. It’s very far along. All summer and even still, I’ve been focused on presentation aspects, so the core gameplay has changed too much since May. On the other hand, it looks much different now, and hopefully all the changes are for the better. I’ve kept the basic […]
Also tagged dungeonism, games 1 Comment
My SimpleButton Cocos2D class
Cocos2D for iPhone sadly does not have a class for a button that lets you customize it with different text, text color, and background color. After some research, I decided the easiest way to do this on my own would be to create a button from a blank sprite, set a color for that sprite, […]
Also tagged dungeonism, games, ios Leave a comment
cocos2d
I was probably four hours into coding Dungeonism before I discovered the 2D game engine cocos2d. It’s good that it didn’t take me longer because those four hours were essentially wasted. I was already intimidated enough by the strange syntax of Objective-C and the prospect of having to manage memory myself, like a sucker. There […]
Also tagged cocos2d, dungeonism, games Leave a comment
Introducing Dungeonism
Blog went dark for a while. Hmmm… I guess I was concentrating too hard on my new project Dungeonism. It’s a dungeon crawling game for iPhone. I’ve been coding it since January, and I estimate it’s 50% done, but that might be optimistic. The gameplay is certainly 50% done, but after that, I have a […]
Also tagged dungeon crawling, dungeonism, games, ios 1 Comment
Box2DJS Platformer
Here’s an experiment I’ve been working on: it’s a platformer demo made in JavaScript. It uses the Box2DJS physics engine, and it’s iOS compatible. It’s meant to become a version of a Macromedia Director game I made long ago (and can’t seem to find a copy of) called “Guy”, which was played with a mouse. […]
Also tagged Development, games, html5, ipad, javascript, touch events, web applications Leave a comment
HTML5 Music Players
With the success of the iPad and the continued success of the iPhone (and also the sneaking suspicion that flash is over-used), I’ve been on the hunt for a new in-browser music player for my music web site Act Dead. Right now, it uses the del.icio.us mp3 player plugin for WordPress. The nice thing about […]
Mouse Events and Touch Events, Mouse Enter
I ran into a little snag with my last batch of Shop Shark changes. If you try the application in your computer’s browser, using a mouse, you can select multiple items by holding your mouse button down in the checkbox of one item and dragging through the checkboxes of other items. It works just like […]
Also tagged javascript, mouse events, touch events 1 Comment
More About iPhone Web Apps — Now With Startup Screens
Six Revisions has a great new article about building native-app-like web apps for the iPhone. Most of the information was familiar to me from prior research, but I did learn a very cool new thing. You can define a startup screen for your web application. This is huge because it mitigates the sluggish feeling you […]
Also tagged Design, Software Development Leave a comment
Dungeonism Update, October 2012