About Me
I'm Jeff Fal, and I'm an information architect and front-end developer working in Denver. I have been working on the Web since 1998 and am interested in learning at least a little about most Web technologies. I'm most experienced with HTML, CSS, JavaScript, and Flex. Soft Werewolf is my place to play.Tags
BaseJS browsers css Design Development dungeonism dungeons and dragons exit signs firefox games Google Buzz Google Wave html html5 icons ie ie6 ie8 ie9 images Information Architecture ios ipad iPhone javascript jeff fal jQuery micrrosoft mouse events new version objective-c progress bars psychology Shop Shark Software Development timthumb tools touch events typography underware user experience visual tricks web applications Wireframes wordpressCategories
- Design (6)
- Development (14)
- General (9)
- Information Architecture (4)
- Projects (15)
- Dungeonism (5)
- Mapper (1)
- Poser (1)
- Quotas (1)
- Shop Shark (6)
- Splitter (1)
- Soft Werewolf (1)
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Category Archives: Projects
Terrible design concepts
My functioning Dungeonism app still exists in the world of placeholder graphics, but I have been working to home in on the design direction I want to take once the gameplay’s ready to go. To that end, I’ve got a small pool of concepts I’m playing with. My process is to every once in a [...]
Tagged Design, dungeonism, games, ios Leave a comment
Combat systems and Dungeonism
If you’ve played my Dungeon Escape prototype, you may have encountered a skeleton. If you did, you may have attacked him. If you attacked him, you surely were witness to what I affectionately call my Pie Chart Combat System. I was much pleased when I invented it. It solved a problem I gave myself, which [...]
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cocos2d
I was probably four hours into coding Dungeonism before I discovered the 2D game engine cocos2d. It’s good that it didn’t take me longer because those four hours were essentially wasted. I was already intimidated enough by the strange syntax of Objective-C and the prospect of having to manage memory myself, like a sucker. There [...]
Tagged cocos2d, dungeonism, games, iPhone Leave a comment
Introducing Dungeonism
Blog went dark for a while. Hmmm… I guess I was concentrating too hard on my new project Dungeonism. It’s a dungeon crawling game for iPhone. I’ve been coding it since January, and I estimate it’s 50% done, but that might be optimistic. The gameplay is certainly 50% done, but after that, I have a [...]
Tagged dungeon crawling, dungeonism, games, ios, iPhone 1 Comment
Splitter: A split-testing plugin for WordPress
I built a new little WordPress plugin called Splitter, and I’m using it to run A/B tests on Truth (plus lies). Its purpose is to show different users slightly different page layouts and report back to Google Analytics who was looking at what. It works by randomly setting a cookie for new visitors and then [...]
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Quotas – a bulk to-do tracker
I use Remember the Milk to maintain my to-do list. In the past year, I’ve added a lot of repeating tasks to it. These are items like “clean for an hour” and “work on music (10 minutes)”, and they’re intended to build up as I blow them off so that I know how much laziness [...]
Poser Wireframes
Some simple sketches for an app idea. I like to draw on my iPad, and I’ve felt the need for a poseable figure — like those wooden ones that artists use for reference. Then it occurred to me that you could probably make a pretty cool iPhone app to be a virtual poseable figure. And [...]
Shop Shark 0.6
Finally got version 0.6 done for Shop Shark. In this installment, I’ve added the ability to keep a list of stores as well as a list of items. It’s actually not too big a deal — the store list behaves just like the item list does, and there’s no interactivity between the two. YET. The [...]
Tagged Development, new release, Shop Shark Leave a comment
Shop Shark 1.0 Wireframes
Here are some wireframes I made to envision the Shopping Trip functionality I want to be in Shop Shark 1.0. The two main changes from today’s interface are that a) there will be a list of stores to visit in addition to a list of items to buy and b) when adding a store or [...]
Very special rooms