Dungeonism Update, October 2012

It’s been a month-and-a-half since the last update, and Dungeonism has progressed by leaps and bounds. I’ve kept tightening the graphics, and I’m getting close to having the whole look nailed down with all the tiny details ironed out. Nailing and ironing, that’s what I’ve been doing. I’ve added new mechanics too, and as I finish up the graphic design, I’m going to focus on creating more and more new mechanics.

However, the most useful thing to you, dear reader, is that I made a video demonstrating the game.

After finishing this video, I posted it to the new Dungeonism Facebook Page, and I also posted about it on Reddit.

But even the video is 3 weeks old now, so here are some screenshots I just took of what the game looks like now.

Root MenuLevel ScreenForest ActionCave Fighting

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