Monthly Archives: October 2012

Dungeonism Update, October 2012

It’s been a month-and-a-half since the last update, and Dungeonism has progressed by leaps and bounds. I’ve kept tightening the graphics, and I’m getting close to having the whole look nailed down with all the tiny details ironed out. Nailing and ironing, that’s what I’ve been doing. I’ve added new mechanics too, and as I […]
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